﻿using ServerGame.GameObject;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static UtilPublic.Redis.ServerRedis;
using static ServerBase.DataBaseRedis.RdsTxt;
using static ServerBase.Config.Conf;
using static ServerPublic.Data.PubDataMethodMgr;
using UtilPublic.ServerLoger;
using UtilLib;
using ServerBase.Protocol;
using static UtilPublic.Serialization.Jsh;
using ServerBase.Service;
using ServerBase.DataBaseRedis;
using ServerBase.Config;

namespace ServerGame.Data
{
    /// <summary>
    /// 全局数据
    /// </summary>
    public static partial class DataGame
    {
        //读取全部
        public static void LoadAll()
        {
            GlobalLoadAll();
            GmailLoadAll();

            ServerListPuidLoad();

            CityLoadAll();
            RoomLoadAll();
        }
        //保存全部
        public static void SaveAll()
        {
            GlobalSaveAll();
        }
    }


    

}
